Poison Tournament Rules and Policies
Poison tournaments are a form of "Baseball Darwinism." The strong get stronger and the weak get weaker. Owners must manage changing rosters as players come and go.
Definitions
Player Exchange: An exchange of personnel (usually position for position, e.g., SP for SP) initiated by the winning team, which seeks to grow stronger by sending off a player of lesser-quality in exchange for a player of higher-quality. We can think of the exchange as a form of theft, i.e., stealing a player of better quality and shipping out the player of lesser quality. Player exchanges are sim-determined based on the sim's understanding of player quality (specifically it is based on the PV, or player value, for the random season assigned to a player when the tournament begins, not on current sim statistics/performance).
Poison Pitcher: Anytime a poison team sends away a pitcher, that pitcher has poison status such that. Any subsequent win by that pitcher results in a player exchange benefitting his team.
Poison Team: refers to the status of a given team, specifically, the granted authority to a a team to initiate a player exchange every time they win a game.
Non-Poison Team: refers to the status of a team without poison status. Non poison teams initiate player exchanges only when they either (a) shut out the opposition, or (b) when a poison pitcher (if they own one) gets a win.
Rules
- Each tournament has either 2 or 4 "poison" teams at the start of the tournament. These teams are run by the sim, without owners, and carry a special cross symbol to identify themselves.
- Poison teams will exchange a player with you if you lose to them.
- If you beat a poison team no exchange takes place, unless you shut them out, in which case your team initiates an exchange AND steals their poison status.
- Shutouts always initiate a player exchange.
- Poison teams can initiate player exchanges simply by beating the opposition. Non-poison teams must shut out the opposition to initiate an exchange.
- The winning team will forego an exchange if they conclude that they cannot improve themselves by an exchange.
- If your team receives a pitcher from a poison team, that pitcher becomes poison. If subsequently credited with a win, that initiates a player exchange.
- Teams can become double and triple poison. This does not add to their power. Rather it simply insulates their poison status.
- Tournaments last only 30 games: two divisions of eight teams each with a 7-game championship between division winners.
- Games last no more than 11 innings. A tie is declared if teams are still tied after 11 innings.
- For competitive challenge, rosters are small - usually 14 batters and 13 pitchers. 13. Exchanges carry over into the championship series.
