Editing Trades

From NSB User Guide

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== When To Trade ==
 
== When To Trade ==
 
Trades are possible after the draft up to August 31st of the sim season. Trades are not possible during September or October (Playoffs).
 
Trades are possible after the draft up to August 31st of the sim season. Trades are not possible during September or October (Playoffs).
 
== The Danger of Split Plan Lineups in Conjunction with Trades ==
 
'''If you use Split Plan lineups, you will need to adjust them after you trade away a player designated for one of your lineups. If you forget, and a player you no longer own is detected in your lineup, the sim will consider this an emergency and take over your lineup settings. If you trade frequently, consider using the sim-generated lineup.'''
 
  
 
== How to Trade ==
 
== How to Trade ==
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7. Since League Owned teams are under the financial care of the Commissioner they have little incentive for cash (units). They want to improve their teams like everyone else. It will not be easy to wrestle marquis players from them without willingness to offer something of comparable value.
 
7. Since League Owned teams are under the financial care of the Commissioner they have little incentive for cash (units). They want to improve their teams like everyone else. It will not be easy to wrestle marquis players from them without willingness to offer something of comparable value.
  
8. You cannot make more than SEVEN trades ''per league per season'' with League Owned teams, e.g., if you play in the Jackie Robinson League, once you have made a total of SEVEN deals with various league owned franchises in the Jackie Robinson league you have reached your limit.   
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8. You cannot make more than SEVEN trades ''per league per season'' with League Owned teams.
  
9. You cannot make more than TWO trades ''per team per season'' with League Owned teams, e.g., if you are trading with a team named the Millville Muskrats you will not be able to make more than two deals with the Muskrats in the course of any given season. 
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9. You cannot make more than TWO trades ''per team per season'' with League Owned teams.
  
 
10. Once a team receives its TENTH offer from you it begins assessing the ''quality'' of your offers. The sim tracks every offer you make to every franchise. If your percentage of low offers to a given franchise grows too high you might receive a message indicating that a franchise is no longer open to receiving offers from you. Reasonable offers earn you credibility and help offset the impact of low offers. At the close of each season, memory of your offers is cleared.       
 
10. Once a team receives its TENTH offer from you it begins assessing the ''quality'' of your offers. The sim tracks every offer you make to every franchise. If your percentage of low offers to a given franchise grows too high you might receive a message indicating that a franchise is no longer open to receiving offers from you. Reasonable offers earn you credibility and help offset the impact of low offers. At the close of each season, memory of your offers is cleared.       
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=== Defensive Value Spectrum ===
 
=== Defensive Value Spectrum ===
  
In sabermetrics, the defensive spectrum is the graphical representation of the positions on a baseball field, arranged from left (the easiest defensive positions) to right (the hardest). Most people say that catcher is the hardest position to play because a catcher has many responsibilities. A catcher has to watch the runners, make sure no one is going to steal, squat for 2-5 hours a game, and has to make the right calls for what pitch the pitcher should throw. The catcher also has the most defensive chances in a game (receiving each pitch) even though it is not a Sabermetrics recognized statistic; yet.
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In sabermetrics, the defensive spectrum is the graphical representation of the positions on a baseball field, arranged from left (the easiest defensive positions) to right (the hardest). Most people say that catcher is the hardest position to play because a catcher has many responsibilities. A catcher has to watch the runners, make sure no one is going to steal, squat for 2-5 hours a game, and has to make the right calls for what pitch the pitcher should throw.  
  
 
First baseman – Left fielder – Right fielder – Third baseman – Center fielder – Second baseman – Shortstop – Catcher – Pitcher
 
First baseman – Left fielder – Right fielder – Third baseman – Center fielder – Second baseman – Shortstop – Catcher – Pitcher

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