Editing Trades

From NSB User Guide

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== When To Trade ==
 
== When To Trade ==
Trades are possible after the draft up to August 31st of the sim season. Trades are not possible during September or October (Playoffs).
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Trades are possible after the draft up to August 1st of the sim season. Trades are not possible during August, September, and the Playoffs.  
 
 
== The Danger of Split Plan Lineups in Conjunction with Trades ==
 
'''If you use Split Plan lineups, you will need to adjust them after you trade away a player designated for one of your lineups. If you forget, and a player you no longer own is detected in your lineup, the sim will consider this an emergency and take over your lineup settings. If you trade frequently, consider using the sim-generated lineup.'''
 
  
 
== How to Trade ==
 
== How to Trade ==
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#  
 
#  
 
# When proposing trades to League Owned teams, cash-only deals, multiple player deals, and deals involving draft picks, will be rejected. Use units only to sweeten player for player swaps. See Below for more detailed information.
 
# When proposing trades to League Owned teams, cash-only deals, multiple player deals, and deals involving draft picks, will be rejected. Use units only to sweeten player for player swaps. See Below for more detailed information.
 
== How the Sim Orders Personnel Adds and Drops and Why it's Important ==
 
 
Roster sizes are absolute and cannot be stretched. There are different roster caps for different leagues, and it's essential to pay attention to this when making trade offers, because '''the commissioner will not return lost players to your roster'''. To determine whether you have space to receive more personnel, have a look at the following sequence: 
 
 
# Waived players are marked by the sim and deactivated so they don`t play and accrue salary.
 
# Games Run.
 
# Auxiliary Callups are assigned to the roster.
 
# Waived/Traded players are removed from roster (or not, depending on owner`s preference as indicated by the checkbox in Manager Controls)
 
# Trades are conducted (at each successful trade the sim checks to see if it should drop that player from the roster as per 4. above).
 
# Waiver Acquisitions are assigned to roster.
 
  
 
== Trading with League Owned Teams ==
 
== Trading with League Owned Teams ==
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Beginning in Summer 2020 it is possible to propose trades to league owned franchises. However, to avoid wasting your efforts please attend to the following:
 
Beginning in Summer 2020 it is possible to propose trades to league owned franchises. However, to avoid wasting your efforts please attend to the following:
 
   
 
   
1. You may offer cash (units) to sweeten a deal but you cannot buy a player. Such offers will be refused.
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# You may offer cash (units) to sweeten a deal but you cannot buy a player. Such offers will be refused.
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2. League Owned teams are not permitted to trade their draft picks. Any offer involving a draft pick will be refused.   
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# League Owned teams are not permitted to trade their draft picks. Any offer involving a draft pick will be refused.   
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3. All deals must be a single player for a single player. ''The two players involved do not have to be at the same position.'' That is, you could offer an OF for a SP, or a 2B for a SS, etc. If you offer a multiplayer deal it will be refused.
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# All deals must be a single player for a single player. ''The two players involved do not have to be at the same position.'' If you offer a multiplayer deal it will be refused.
 
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4. The value formula used to assess deals is undisclosed. It takes into consideration the following:
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# The value formula used to assess deals is undisclosed. It takes into consideration (a) Player Rankings, (b) terms of contract, especially remaining seasons, (c) fielding positions and their replacement values, and finally (d) any cash offered as part of the deal.  
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* where players rank in their pools
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# Offers will usually be responded to within 5-10 minutes and you will receive a message explaining whether the offer was accepted or why it was refused.
* terms of contract, especially remaining seasons  
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* relative value of current randomized seasons
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# Any offer that is very "close" to acceptable has a small random chance of being accepted even if slightly undervalued. This is meant to encourage reasonable offers.     
* the value spectrum (see below)  
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* defensive skills
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# Since League Owned teams are under the financial care of the Commissioner they have little incentive for cash (units). They want to improve their teams like everyone else. It will not be easy to wrestle marquis players from them without willingness to offer something of comparable value.
* cash (units) offered as part of the deal  
 
* quality of replacements from the Auxiliary Roster
 
* depth of rosters (e.g., it may be easier to get an OF from a team with 4 OF, though league owned teams are reluctant to give up superstars) 
 
 
5. Offers will usually be responded to within 10-15 minutes and you will receive a message explaining whether the offer was accepted or hinting at why it was refused.
 
 
6. Any offer that is very "close" to acceptable has a small random chance of being accepted even if slightly undervalued. This is meant to encourage reasonable offers. Position for position trades (e.g., SP for SP or 2B for 2B) stand a slightly higher chance of success.     
 
 
 
7. Since League Owned teams are under the financial care of the Commissioner they have little incentive for cash (units). They want to improve their teams like everyone else. It will not be easy to wrestle marquis players from them without willingness to offer something of comparable value.
 
 
 
8. You cannot make more than SEVEN trades ''per league per season'' with League Owned teams, e.g., if you play in the Jackie Robinson League, once you have made a total of SEVEN deals with various league owned franchises in the Jackie Robinson league you have reached your limit.   
 
 
 
9. You cannot make more than TWO trades ''per team per season'' with League Owned teams, e.g., if you are trading with a team named the Millville Muskrats you will not be able to make more than two deals with the Muskrats in the course of any given season. 
 
 
 
10. Once a team receives its TENTH offer from you it begins assessing the ''quality'' of your offers. The sim tracks every offer you make to every franchise. If your percentage of low offers to a given franchise grows too high you might receive a message indicating that a franchise is no longer open to receiving offers from you. Reasonable offers earn you credibility and help offset the impact of low offers. At the close of each season, memory of your offers is cleared.     
 
 
 
=== Defensive Value Spectrum ===
 
 
 
In sabermetrics, the defensive spectrum is the graphical representation of the positions on a baseball field, arranged from left (the easiest defensive positions) to right (the hardest). Most people say that catcher is the hardest position to play because a catcher has many responsibilities. A catcher has to watch the runners, make sure no one is going to steal, squat for 2-5 hours a game, and has to make the right calls for what pitch the pitcher should throw. The catcher also has the most defensive chances in a game (receiving each pitch) even though it is not a Sabermetrics recognized statistic; yet.
 
 
 
First baseman – Left fielder – Right fielder – Third baseman – Center fielder – Second baseman – Shortstop – Catcher – Pitcher
 
 
 
=== Understanding the Trade Designer ===
 
 
 
[[File:tradedesigner.jpg|840px|thumb|center|Trade Designer Window]]
 

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