Difference between revisions of "NSB Class"

From NSB User Guide
Line 40: Line 40:
 
3. BONUS points are awarded for the density of achievements in relation to SIL. To qualify for bonus points an owner must endure in a league for at least 6 seasons. The idea is to assess whether an owner's achievements occur at a pace higher than what would be expected for the average team.
 
3. BONUS points are awarded for the density of achievements in relation to SIL. To qualify for bonus points an owner must endure in a league for at least 6 seasons. The idea is to assess whether an owner's achievements occur at a pace higher than what would be expected for the average team.
  
◾ IF (WS / SIL) > .5 Then BONUS = BONUS + ((WS - SIL) * .5)  
+
◾ IF (WS / SIL) > .5 Then BONUS = BONUS + ((WS - SIL) * .5)<br/>
◾ IF (PSA / SIL) > .2916 Then BONUS = BONUS + ((PSA - SIL) * .2916)
+
◾ IF (PSA / SIL) > .2916 Then BONUS = BONUS + ((PSA - SIL) * .2916)<br/>
◾ IF (DIV / SIL) > .167 Then BONUS = BONUS + ((DIV - SIL) * .167)
+
◾ IF (DIV / SIL) > .167 Then BONUS = BONUS + ((DIV - SIL) * .167)<br/>
◾ IF (PLU / SIL) > .125 Then BONUS = BONUS + ((PLU - SIL) * .125)
+
◾ IF (PLU / SIL) > .125 Then BONUS = BONUS + ((PLU - SIL) * .125)<br/>
◾ IF (WSA / SIL) > .083 Then BONUS = BONUS + ((WSA - SIL) * .083)
+
◾ IF (WSA / SIL) > .083 Then BONUS = BONUS + ((WSA - SIL) * .083)<br/>
◾ IF (TIT / SIL) > .04166 Then BONUS = BONUS + ((TIT - SIL) * .04166)
+
◾ IF (TIT / SIL) > .04166 Then BONUS = BONUS + ((TIT - SIL) * .04166)<br/>
  
 
4. TOTAL POINTS (derived by applying the following formula to 1 - 3 above.
 
4. TOTAL POINTS (derived by applying the following formula to 1 - 3 above.
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When TOTAL POINTS reach the following plateaus, a promotion occurs:
 
When TOTAL POINTS reach the following plateaus, a promotion occurs:
  
{| class="wikitable"
+
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
 
! Pts Needed !! Class Level !! Perks
 
! Pts Needed !! Class Level !! Perks
 
|-
 
|-
 
| 0 ||  
 
| 0 ||  
[[File:Clbeginner.png|thumb|Beginner Class Image]]
+
[[File:Clbeginner.png|no frame|]]
 
|| None
 
|| None
 
|-
 
|-
| Example || Example || Example
+
| 1 || || 1 contract renegotiation, 1 contract buyout
 
|-
 
|-
| Example || Example || Example
+
| 3 || || name change rights, 1 contract renegotiation
 
|-
 
|-
| Example || Example || Example
+
| 8 || || loan rights
 
|-
 
|-
| Example || Example || Example
+
| 15 || || trainer rights
 
|-
 
|-
| Example || Example || Example
+
| 22 || || trainer rights
 
|-
 
|-
| Example || Example || Example
+
| 29 || || name change rights, new park rights
 
|-
 
|-
| Example || Example || Example
+
| 38 || || 2 contract renegotiations, 2 contract buyouts, trainer rights
 
|-
 
|-
| Example || Example || Example
+
| 46 || || 2 contract renegotiations, 2 contract buyouts, new park rights, name change rights, loan rights, trainer rights
|-
 
| Example || Example || Example
 
 
|}
 
|}

Revision as of 09:16, 11 August 2018

Nostalgia Sim Baseball Class Levels

Nine Levels of Achievement

It can several years to move through the ranks and achieve the ULTIMATE level. With each promotion, certain “perks” come to you as an owner. Take a look at the images that signify the various levels. Your current level appears in the owner software.


Promotion

The promotion formula is divided into 3 sections or categories. Points are assigned to each section:

1. Longevity
2. Achievement
3. Bonus

Abbreviations

◾ GP = Games Played
◾ WP = Winning Percentage
◾ SIL = Seasons in League
◾ WS = Winning Seasons
◾ DIV = Division Championships
◾ PLU = Seasons with a .600 plus WP
◾ PSA = Post Season Appearances
◾ WSA = World Series Appearances
◾ TIT = Titles


Formula

1. LONGEVITY Points

◾ ((GP * WP * WP * WP * WP) / 10)

2. ACHIEVEMENT Points

◾ SIL + WS + DIV + PSA + PLU + (TIT *2 ) + (WSA - TIT)

3. BONUS points are awarded for the density of achievements in relation to SIL. To qualify for bonus points an owner must endure in a league for at least 6 seasons. The idea is to assess whether an owner's achievements occur at a pace higher than what would be expected for the average team.

◾ IF (WS / SIL) > .5 Then BONUS = BONUS + ((WS - SIL) * .5)
◾ IF (PSA / SIL) > .2916 Then BONUS = BONUS + ((PSA - SIL) * .2916)
◾ IF (DIV / SIL) > .167 Then BONUS = BONUS + ((DIV - SIL) * .167)
◾ IF (PLU / SIL) > .125 Then BONUS = BONUS + ((PLU - SIL) * .125)
◾ IF (WSA / SIL) > .083 Then BONUS = BONUS + ((WSA - SIL) * .083)
◾ IF (TIT / SIL) > .04166 Then BONUS = BONUS + ((TIT - SIL) * .04166)

4. TOTAL POINTS (derived by applying the following formula to 1 - 3 above.

◾ TOTAL POINTS = LONGEVITY + ((ACHIEVEMENT + BONUS) / 5)


Plateaus

When TOTAL POINTS reach the following plateaus, a promotion occurs:

Pts Needed Class Level Perks
0

Clbeginner.png

None
1 1 contract renegotiation, 1 contract buyout
3 name change rights, 1 contract renegotiation
8 loan rights
15 trainer rights
22 trainer rights
29 name change rights, new park rights
38 2 contract renegotiations, 2 contract buyouts, trainer rights
46 2 contract renegotiations, 2 contract buyouts, new park rights, name change rights, loan rights, trainer rights