Editing Draft
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[[https://nostalgiabaseball.com/nsbguidemediawiki/how2videos/draft.mp4 Video - How to research available players and fill out a draft card.]] | [[https://nostalgiabaseball.com/nsbguidemediawiki/how2videos/draft.mp4 Video - How to research available players and fill out a draft card.]] | ||
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== Available Players == | == Available Players == | ||
Which players are available in the draft depends on your league's current draft configuration setting (FYI, some leagues allow owners to vote for changes to these configurations and some do not). You can access this information from the 'Definition' Tab/Button on the main screen of the software. Here are the 3 possible ways player lists have been determined: | Which players are available in the draft depends on your league's current draft configuration setting (FYI, some leagues allow owners to vote for changes to these configurations and some do not). You can access this information from the 'Definition' Tab/Button on the main screen of the software. Here are the 3 possible ways player lists have been determined: | ||
− | # Random Player Sets, which means that for every upcoming draft the sim chooses at random a set of MLB seasons | + | # Random Player Sets, which means that for every upcoming draft the sim chooses at random a set of MLB seasons 1893-present. Players who made their MLB DEBUT during one of those seasons (and meet other criteria for getting into our draft pools) are listed. |
# Sequential Player Sets, which cycle through a rotating and repeating set of year ranges. This is the way we handle leagues that are confined to certain eras, like Dead Ball, Modern Times, or Millennium. For example, in our Dead Ball league drafts cycle continuously through these ranges (1901-1905, 1906-1910, 1911-1915, 1916-1920). All players who DEBUTED in that range are draft-eligible. | # Sequential Player Sets, which cycle through a rotating and repeating set of year ranges. This is the way we handle leagues that are confined to certain eras, like Dead Ball, Modern Times, or Millennium. For example, in our Dead Ball league drafts cycle continuously through these ranges (1901-1905, 1906-1910, 1911-1915, 1916-1920). All players who DEBUTED in that range are draft-eligible. | ||
# Traditional NSB Eras, which means that for every upcoming draft the sim chooses at random an [[NSB Eras|NSB era]] to feature. Any player making their MLB DEBUT in that era is draft-eligible. | # Traditional NSB Eras, which means that for every upcoming draft the sim chooses at random an [[NSB Eras|NSB era]] to feature. Any player making their MLB DEBUT in that era is draft-eligible. | ||
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[[File:draftlimits.jpg|200px|thumb|center|The Draft Limits Sliders on the Draft Planner.]] | [[File:draftlimits.jpg|200px|thumb|center|The Draft Limits Sliders on the Draft Planner.]] | ||
− | :: Contingencies allow you to line up a sequence of players and make the drafting of them contingent/dependent on what happens to players higher on the card, e.g., draft player Y only if I don't get player X. Place the MOST desirable player above the less desirable. Say you really need a shortstop and you want to get one in the first round. In the example below | + | :: Contingencies allow you to line up a sequence of players and make the drafting of them contingent/dependent on what happens to players higher on the card, e.g., draft player Y only if I don't get player X. Place the MOST desirable player above the less desirable. Say you really need a shortstop and you want to get one in the first round. In the example below Scutaro is the SS you prefer, but you are willing to take Taveras if you can't get Scutaro, and you're willing to take Hamner if you can't get either Scutaro or Taveras. By stacking contingencies you can create a more organized and effective draft plan. Note that the SS Slider is set to draft only 1 SS. This is vital because if you had your SS limit set to 2, the sim may take a second SS and thus prevent you from getting other choices further down on the card. Always check your pool limit sliders carefully! |
:: ''To set a contingency, click the small icon in the column headed 'C' to the left of the player's name.'' | :: ''To set a contingency, click the small icon in the column headed 'C' to the left of the player's name.'' | ||
− | [[File: | + | [[File:draftcontingencies.jpg|840px|thumb|center|Example showing how to use contingencies.]] |
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== Draft Organization, Method and Flow == | == Draft Organization, Method and Flow == | ||
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# Rounds 9-16 are typically of the BID type. When more than one owner wants a player, he will go to the highest bidder. ''To set a bid, click in the column with the header '$' to the left of the player for whom you are willing to place a bid.'' If you get the player this amount will be deducted from your account. | # Rounds 9-16 are typically of the BID type. When more than one owner wants a player, he will go to the highest bidder. ''To set a bid, click in the column with the header '$' to the left of the player for whom you are willing to place a bid.'' If you get the player this amount will be deducted from your account. | ||
# Drafts always come in 3 'iterations' or 'events'. The descriptions in 1-3 above correspond to the 3 iterations. So, you plan these events separately by creating a new draft card on your draft planner for every iteration or event, which is published on the [[League_Events|league event calendar]]. | # Drafts always come in 3 'iterations' or 'events'. The descriptions in 1-3 above correspond to the 3 iterations. So, you plan these events separately by creating a new draft card on your draft planner for every iteration or event, which is published on the [[League_Events|league event calendar]]. | ||
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== How Many Rounds are there and How Many Players can I Get? == | == How Many Rounds are there and How Many Players can I Get? == |