Editing Draft
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[[https://nostalgiabaseball.com/nsbguidemediawiki/how2videos/draft.mp4 Video - How to research available players and fill out a draft card.]] | [[https://nostalgiabaseball.com/nsbguidemediawiki/how2videos/draft.mp4 Video - How to research available players and fill out a draft card.]] | ||
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== Available Players == | == Available Players == | ||
Which players are available in the draft depends on your league's current draft configuration setting (FYI, some leagues allow owners to vote for changes to these configurations and some do not). You can access this information from the 'Definition' Tab/Button on the main screen of the software. Here are the 3 possible ways player lists have been determined: | Which players are available in the draft depends on your league's current draft configuration setting (FYI, some leagues allow owners to vote for changes to these configurations and some do not). You can access this information from the 'Definition' Tab/Button on the main screen of the software. Here are the 3 possible ways player lists have been determined: | ||
− | # Random Player Sets, which means that for every upcoming draft the sim chooses at random a set of MLB seasons | + | # Random Player Sets, which means that for every upcoming draft the sim chooses at random a set of MLB seasons 1893-present. Players who made their MLB DEBUT during one of those seasons (and meet other criteria for getting into our draft pools) are listed. |
# Sequential Player Sets, which cycle through a rotating and repeating set of year ranges. This is the way we handle leagues that are confined to certain eras, like Dead Ball, Modern Times, or Millennium. For example, in our Dead Ball league drafts cycle continuously through these ranges (1901-1905, 1906-1910, 1911-1915, 1916-1920). All players who DEBUTED in that range are draft-eligible. | # Sequential Player Sets, which cycle through a rotating and repeating set of year ranges. This is the way we handle leagues that are confined to certain eras, like Dead Ball, Modern Times, or Millennium. For example, in our Dead Ball league drafts cycle continuously through these ranges (1901-1905, 1906-1910, 1911-1915, 1916-1920). All players who DEBUTED in that range are draft-eligible. | ||
# Traditional NSB Eras, which means that for every upcoming draft the sim chooses at random an [[NSB Eras|NSB era]] to feature. Any player making their MLB DEBUT in that era is draft-eligible. | # Traditional NSB Eras, which means that for every upcoming draft the sim chooses at random an [[NSB Eras|NSB era]] to feature. Any player making their MLB DEBUT in that era is draft-eligible. | ||
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=== Creating Contingencies and Setting Pool Limits === | === Creating Contingencies and Setting Pool Limits === | ||
− | :: These options help you fine tune your draft preparation. Use the sliders as shown below to set the maximum # of players you would want to draft from a given pool in any draft event. Say you have 8 SP (starting pitchers) on your "card" but want at most to pick up 2 of them. So, set the SP Slider Control to 2 to tell the sim to stop drafting SP if/when it reaches that limit. | + | :: These options help you fine tune your draft preparation. Use the sliders as shown below to set the maximum # of players you would want to draft from a given pool in any draft event. Say you have 8 SP(starting pitchers) on your "card" but want at most to pick up 2 of them. So, set the SP Slider Control to 2 to tell the sim to stop drafting SP if/when it reaches that limit. |
[[File:draftlimits.jpg|200px|thumb|center|The Draft Limits Sliders on the Draft Planner.]] | [[File:draftlimits.jpg|200px|thumb|center|The Draft Limits Sliders on the Draft Planner.]] | ||
− | :: Contingencies allow you to line up a sequence of players and make the drafting of them contingent/dependent on what happens to players higher on the card, e.g., draft player Y only if I don't get player X. Place the MOST desirable player above the less desirable. Say you really need a shortstop and you want to get one in the first round. In the example below | + | :: Contingencies allow you to line up a sequence of players and make the drafting of them contingent/dependent on what happens to players higher on the card, e.g., draft player Y only if I don't get player X. Place the MOST desirable player above the less desirable. Say you really need a shortstop and you want to get one in the first round. In the example below Scutaro is the SS you prefer, but you are willing to take Taveras if you can't get Scutaro, and you're willing to take Hamner if you can't get either Scutaro or Taveras. By stacking contingencies you can create a more organized and effective draft plan. Note that the SS Slider is et to draft only 1 SS. This is vital because if you had your SS limit set to 2, the sim may take a second SS and thus prevent you from getting other choices further down on the card. Always check your pool limit sliders carefully! |
:: ''To set a contingency, click the small icon in the column headed 'C' to the left of the player's name.'' | :: ''To set a contingency, click the small icon in the column headed 'C' to the left of the player's name.'' | ||
− | [[File: | + | [[File:draftcontingencies.jpg|840px|thumb|center|Example showing how to use contingencies.]] |
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== Draft Organization, Method and Flow == | == Draft Organization, Method and Flow == | ||
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# Rounds 9-16 are typically of the BID type. When more than one owner wants a player, he will go to the highest bidder. ''To set a bid, click in the column with the header '$' to the left of the player for whom you are willing to place a bid.'' If you get the player this amount will be deducted from your account. | # Rounds 9-16 are typically of the BID type. When more than one owner wants a player, he will go to the highest bidder. ''To set a bid, click in the column with the header '$' to the left of the player for whom you are willing to place a bid.'' If you get the player this amount will be deducted from your account. | ||
# Drafts always come in 3 'iterations' or 'events'. The descriptions in 1-3 above correspond to the 3 iterations. So, you plan these events separately by creating a new draft card on your draft planner for every iteration or event, which is published on the [[League_Events|league event calendar]]. | # Drafts always come in 3 'iterations' or 'events'. The descriptions in 1-3 above correspond to the 3 iterations. So, you plan these events separately by creating a new draft card on your draft planner for every iteration or event, which is published on the [[League_Events|league event calendar]]. | ||
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== How Many Rounds are there and How Many Players can I Get? == | == How Many Rounds are there and How Many Players can I Get? == | ||
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However, it's likely you don't have ''room'' for 20 players on your rosters. Keep in mind that good players can be gotten off the waiver wire once the season gets into May. You can also get good players from your auxiliary roster. So there's no need to get 20 players in the draft UNLESS you are in a new league with a totally empty roster. In that case, go for it! | However, it's likely you don't have ''room'' for 20 players on your rosters. Keep in mind that good players can be gotten off the waiver wire once the season gets into May. You can also get good players from your auxiliary roster. So there's no need to get 20 players in the draft UNLESS you are in a new league with a totally empty roster. In that case, go for it! | ||
− | == | + | == Best Practices == |
− | A couple days before the draft there a single transaction event in which you can dump/waive | + | A couple days before the draft there a single transaction event in which you can dump/waive players to make room on your roster. This is very important because once you fill up your rosters with draftees the sim won't pick up any more players. There's simply no remaining place to put them. Pay attention because different leagues have different limits on rosters! On the Main screen, click the league definitions tab (button) to see what the roster limits are for your league. |
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− | Pay attention | ||
After the draft you'll have 3 opportunities (these are post-draft transactions events) to sign contracts, drop players, and prepare for opening day. | After the draft you'll have 3 opportunities (these are post-draft transactions events) to sign contracts, drop players, and prepare for opening day. | ||
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== Advice from an Experienced Owner == | == Advice from an Experienced Owner == | ||
<blockquote>The time has come upon your league to prepare your draft cards in anticipation of the upcoming draft! | <blockquote>The time has come upon your league to prepare your draft cards in anticipation of the upcoming draft! | ||
− | First things first, as an experienced owner, I can tell you that I start building next year's team the minute the Waiver Wire opens (after the league has played past April on your league's calendar | + | First things first, as an experienced owner, I can tell you that I start building next year's team the minute the Waiver Wire opens (after the league has played past April 25 on your league's calendar. |
You may ask, how do you prepare for a draft when you don't know what era or what players are available? Well, to me, it's pretty simple. You can ALWAYS improve your roster, period. With over 15,000 players in NB, there's a small handful that will be signed to Type 1 contracts and never be released from a team, other than that, you're going to have players on your team that are either going to be released or traded or have a contract that expires at season's end. | You may ask, how do you prepare for a draft when you don't know what era or what players are available? Well, to me, it's pretty simple. You can ALWAYS improve your roster, period. With over 15,000 players in NB, there's a small handful that will be signed to Type 1 contracts and never be released from a team, other than that, you're going to have players on your team that are either going to be released or traded or have a contract that expires at season's end. | ||
− | Your | + | Your OTF is the simplest place to look for any replacement, you may not find one, but there could be a SP down there to replace one of your five or six, and you could trade a SP off to improve at SS! Now, depending on how many years that are left on contract or what other positions that particular SS is rated for this season, well it's not too complicated, and I'm sure you'll figure it out! |
Having numerous seasons under my belt, this is a process that has become second nature to me, and rarely do I make a mistake when it comes to roster construction; however, Draft Card Construction is a completely different animal! I've NEVER not put a superstar on my card because that position was already filled. If the top 7 teams in the league don't feel it necessary to draft Rogers Hornsby because they already have a 2b, then so be it, I'll draft him from any position in the drafting order! I can always trade him to a team in need, or send off my unwanted 2b to a team in need, whatever my finances dictate. | Having numerous seasons under my belt, this is a process that has become second nature to me, and rarely do I make a mistake when it comes to roster construction; however, Draft Card Construction is a completely different animal! I've NEVER not put a superstar on my card because that position was already filled. If the top 7 teams in the league don't feel it necessary to draft Rogers Hornsby because they already have a 2b, then so be it, I'll draft him from any position in the drafting order! I can always trade him to a team in need, or send off my unwanted 2b to a team in need, whatever my finances dictate. | ||
− | Where you put players on your draft card is probably the toughest thing to 'teach' in | + | Where you put players on your draft card is probably the toughest thing to 'teach' in NB... |
Some owners have the philosophy that the higher the PV (Player Value), the higher that player belongs on your draft card...well...if that player is a one or two year player, do you really value that player higher than a 5 or 6 year player that could sustain your team's winning tradition for a longer period of time? | Some owners have the philosophy that the higher the PV (Player Value), the higher that player belongs on your draft card...well...if that player is a one or two year player, do you really value that player higher than a 5 or 6 year player that could sustain your team's winning tradition for a longer period of time? |