Editing Career Mode
From NSB User Guide
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=== What Should I Consider Before Using it? === | === What Should I Consider Before Using it? === | ||
− | # CAR mode uses splits and situational stats | + | # CAR mode never uses splits and situational stats. Historical tendencies (home/road, left/right) are still active, but they remain a constant and do not fluctuate by season. |
− | # CAR mode must be indicated on the draft card (see below). | + | # CAR mode must be indicated on the draft card (see below). This is the only time to put a player in CAR mode. |
− | # ''Once drafted a player remains in CAR mode for the duration of his contract.'' Contract duration is unaffected by CAR mode. For example, a player can be signed for multiple seasons, released on waivers, have his contract renegotiated or bought out, just as in regular mode. | + | # ''Once drafted a player remains in CAR mode for the duration of his contract.'' Contract duration is unaffected by CAR mode. For example, a player can be signed for multiple seasons up to the total qualifying seasons in the player pool or the max seasons allowable for the league he plays in, released on waivers, have his contract renegotiated or bought out, just as in regular mode. |
# CAR mode stats are park and era adjusted only at game time. The CAR stat line itself does not adjust on screen when you click the adjustment buttons because, in effect, it removes the player from the park and seasonal norms and enters him into an alternate adjustment "universe." While you can't see adjustments for the CAR line you can see them for itemized seasons and this will give you a reasonably good idea how the adjustments are made. | # CAR mode stats are park and era adjusted only at game time. The CAR stat line itself does not adjust on screen when you click the adjustment buttons because, in effect, it removes the player from the park and seasonal norms and enters him into an alternate adjustment "universe." While you can't see adjustments for the CAR line you can see them for itemized seasons and this will give you a reasonably good idea how the adjustments are made. | ||
# CAR mode can make many expensive players more affordable. | # CAR mode can make many expensive players more affordable. | ||
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=== How do I Put a Player in Career Mode? === | === How do I Put a Player in Career Mode? === | ||
− | + | The only way to select a player for career mode is via the draft. When filling out your draft card, note the column header CAR. It's a "hot" or clickable column and you can toggle player into career mode once he's on your card. When in CAR mode, the 'TM' symbol appends to the player's name. In the following example, Dennis Leonard has been toggled into CAR mode. When drafted, the sim will access a separate career database to generate his probabilities. | |
− | When filling out your draft card, note the column header CAR. It's a "hot" or clickable column and you can toggle player into career mode once he's on your card. When in CAR mode, the 'TM' symbol appends to the player's name. In the following example, Dennis Leonard has been toggled into CAR mode. When drafted, the sim will access a separate career database to generate his probabilities. | ||
[[File:car-example-4.jpg|800px|center|frameless]] | [[File:car-example-4.jpg|800px|center|frameless]] | ||
− | === | + | === Career Mode and Auxiliary Rosters === |
− | + | Any Negro League Player taken from an Auxiliary Roster will automatically play in Career Mode. |