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Injuries
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== Injuries == Injuries happen randomly and are not tied to the real-life durability of your players. This means you must deal with unpredictable personnel demands like any owner/manager would. Here's how the sim handles injuries. Since injured players can hurt your team, it is wise to deactivate them until they heal. # A player's initial capacity following an injury cannot be less than 50%. # The initial term of a player's injury cannot last more than 50 days. # Rules 1 and 2 above do not apply in cases where the player has been played beyond the 105% maximum RPL or in cases where injured players have been forced to play and their conditions have worsened. # Injured players will only improve when they do not play. If played, they will remain at their current capacities (see note below). # Whenever you play an injured player there is a 1/10 chance per game that his condition will actually get worse. # Pinch hitting counts as “playing.” Pinch hitters, like anyone else, will not be able to improve their capacities if they appear in a game. However, unlike players who must play the field, pinch hitters cannot get worse by pinch hitting. '''Explanation of Rule 4 Above:''' Imagine that Willie Mays has an injury which puts him at 73% capacity and 36 days before he gains full strength. In this scenario Mays gains capacity by 0.75% per day (27% divided by 36 days). Now let’s imagine that Mays plays 5 out of the 7 days in your next game set. Mays’ capacity would improve to 74.5% and he would now be 34 days away from full strength.
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