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	<id>http://www.nostalgiabaseball.com/nsbguidemediawiki/index.php?action=history&amp;feed=atom&amp;title=Injuries</id>
	<title>Injuries - Revision history</title>
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	<updated>2026-05-09T14:15:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.nostalgiabaseball.com/nsbguidemediawiki/index.php?title=Injuries&amp;diff=31&amp;oldid=prev</id>
		<title>Cslane at 21:11, 10 August 2018</title>
		<link rel="alternate" type="text/html" href="http://www.nostalgiabaseball.com/nsbguidemediawiki/index.php?title=Injuries&amp;diff=31&amp;oldid=prev"/>
		<updated>2018-08-10T21:11:01Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:11, 10 August 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Pinch hitting counts as “playing.” Pinch hitters, like anyone else, will not be able to improve their capacities if they appear in a game. However, unlike players who must play the field, pinch hitters cannot get worse by pinch hitting.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Pinch hitting counts as “playing.” Pinch hitters, like anyone else, will not be able to improve their capacities if they appear in a game. However, unlike players who must play the field, pinch hitters cannot get worse by pinch hitting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Explanation of Rule 4 Above: Imagine that Willie Mays has an injury which puts him at 73% capacity and 36 days before he gains full strength. In this scenario Mays gains capacity by 0.75% per day (27% divided by 36 days). Now let’s imagine that Mays plays 5 out of the 7 days in your next game set. Mays’ capacity would improve to 74.5% and he would now be 34 days away from full strength.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;Explanation of Rule 4 Above:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039; &lt;/ins&gt;Imagine that Willie Mays has an injury which puts him at 73% capacity and 36 days before he gains full strength. In this scenario Mays gains capacity by 0.75% per day (27% divided by 36 days). Now let’s imagine that Mays plays 5 out of the 7 days in your next game set. Mays’ capacity would improve to 74.5% and he would now be 34 days away from full strength.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>Cslane</name></author>
	</entry>
	<entry>
		<id>http://www.nostalgiabaseball.com/nsbguidemediawiki/index.php?title=Injuries&amp;diff=30&amp;oldid=prev</id>
		<title>Cslane: Created page with &quot;== Injuries ==  Injuries happen randomly and are not tied to the real-life durability of your players. This means you must deal with unpredictable personnel demands like any o...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.nostalgiabaseball.com/nsbguidemediawiki/index.php?title=Injuries&amp;diff=30&amp;oldid=prev"/>
		<updated>2018-08-10T21:09:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Injuries ==  Injuries happen randomly and are not tied to the real-life durability of your players. This means you must deal with unpredictable personnel demands like any o...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Injuries ==&lt;br /&gt;
&lt;br /&gt;
Injuries happen randomly and are not tied to the real-life durability of your players. This means you must deal with unpredictable personnel demands like any owner/manager would. Here&amp;#039;s how the sim handles injuries.&lt;br /&gt;
&lt;br /&gt;
Since injured players can hurt your team, it is wise to deactivate them until they heal.&lt;br /&gt;
 &lt;br /&gt;
# A player&amp;#039;s initial capacity following an injury cannot be less than 50%.  &lt;br /&gt;
# The initial term of a player&amp;#039;s injury cannot last more than 50 days.  &lt;br /&gt;
# Rules 1 and 2 above do not apply in cases where the player has been played beyond the 105% maximum RPL or in cases where injured players have been forced to play and their conditions have worsened.      &lt;br /&gt;
# Injured players will only improve when they do not play. If played, they will remain at their current capacities (see note below).   &lt;br /&gt;
# Whenever you play an injured player there is a 1/10 chance per game that his condition will actually get worse.   &lt;br /&gt;
# Pinch hitting counts as “playing.” Pinch hitters, like anyone else, will not be able to improve their capacities if they appear in a game. However, unlike players who must play the field, pinch hitters cannot get worse by pinch hitting.&lt;br /&gt;
 &lt;br /&gt;
Explanation of Rule 4 Above: Imagine that Willie Mays has an injury which puts him at 73% capacity and 36 days before he gains full strength. In this scenario Mays gains capacity by 0.75% per day (27% divided by 36 days). Now let’s imagine that Mays plays 5 out of the 7 days in your next game set. Mays’ capacity would improve to 74.5% and he would now be 34 days away from full strength.&lt;/div&gt;</summary>
		<author><name>Cslane</name></author>
	</entry>
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